by: Monona Rossol
from: Professional Practices: June 18, 2002
Graphic designers combine photos, type, and illustrations to make pages, posters, packages, or textile design. Processes used in graphic and commercial art include computer graphics design, illustration, and photo processes, and paste up of mechanicals.
Recently, an illustrator friend of mine was working on a job for a major university press. She called the head graphic designer at the press about a problem that could be easily fixed if he would cut and paste a section of photostat. To her surprise, she found that this was not possible because the graphic designer had never cut and pasted anything in his life!
This story demonstrates the incredible change that has occurred in the graphic design field. Computers have taken over. They have made skilled paste up and mechanical production workers an endangered species. They also make it possible for small studios and home-based freelancers to compete with established studios.
Some people see a certain coldness in computer generated graphics. They prefer to use the old methods in the same way that some music lovers are rejecting CDS and returning to vinyl. This chapter will cover health and safety issues of the old methods as well as the new.
Traditional graphic art is an industrial process. Its workers, like other industrial workers, use toxic chemicals to create their product. Included are aerosol spray products, toxic pigments and dyes, lead-containing sign and artists paints, and toxic solvents. Hazardous equipment may be used such as eye-damaging xenon and quartz light sources, ammonia producing diazo copiers, and ozone-emitting photocopiers and laser printers.
Dyes and pigments are used in airbrush colors, textile processes, and paints. Most are synthetic organic chemicals. Historically, the first synthetic dyes were made from a chemical called aniline which was derived from coal tar. Now there are dozens of different chemical classes of dyes. Most dyes and organic pigments are members of these chemical classes.
The vast majority of dyes and pigments never have been studied for long-term hazards, such as cancer and birth defects. However, when several members of one of the chemical classes are tested and shown to cause cancer, it is wise to assume that the rest cause cancer too. Under current labeling laws, untested dyes and pigments can be labeled “nontoxic” even when they are closely related to chemicals known to cause cancer! It is best to treat all dyes and pigments as potentially toxic.
It is suspected that the cause of elevated incidences of bladder cancer in industrial and art painters is related to their use of such dyes and pigments. Some dyes and pigments also are hazardous because they contain highly toxic impurities such as cancer-causing PCBs.
Another class of pigments are the inorganic metal-containing pigments. Included among these are pigments containing lead, cadmium, cobalt, chrome, nickel, manganese, and mercury. The toxic effects of these pigments are better known. Lead-containing colors are especially toxic and are banned in consumer wall paints. Paints that still are allowed to contain lead include artists’ paints and printmaking inks, sign paints, boat paints, automobile paints, and metal priming paints.
The term “solvent” is applied to many different liquids used to dilute paints, inks, marking pens, adhesives, aerosol sprays, and the like. All common solvents are narcotics at some level of exposure. Glue sniffers have proven that they can get high—even die—from inhaling vapors from any solvent-containing product, including glue, gasoline, or spray paints. Even abuse of correction fluid killed three people in 1985!
There are no safe solvents. All solvents, natural or synthetic, are toxic. Exposure may occur either by skin contact with the liquid or by inhalation of the vapors they emit into the air. Solvents also can damage the skin, eyes, respiratory tract, nervous system, and internal organs such as the liver and kidneys. These kinds of damage can be acute, from single heavy exposures, or chronic, from repeated low dose exposures over months or years. In addition, some solvents can cause specific diseases such as cancer.
Studies of one of the least toxic solvents—grain alcohol—have shown that babies born to drinking mothers may be of low birth weight and have varying degrees of mental retardation. Since most solvents damage the brain and nervous system, cautious doctors counsel both men and women planning families to avoid solvents.
Vast numbers of substances, many of them complex organic chemicals, are used in photographic processes. Many of these are known to be hazardous, while the hazards of many others are unknown and unstudied. In addition, manufacturers add new photochemicals to their products regularly. For these reasons, it is impossible in the scope of this chapter to discuss all photochemicals. But in general, these chemicals cause occupational skin and respiratory diseases.
Many types of dermatitis have been seen in photographers including hyper- and hypopigmentation of the skin, contact dermatitis, lichen planus (rough scaly itching patches), and more. Developing chemicals probably are primarily responsible for these skin conditions since so many are strong irritants and sensitizers. Skin burns can also occur from contact with acids such as glacial acetic acid for stopbaths and caustics, such as sodium hydroxide, intensifiers (bleaches), and oxalic acid (in some toners).
Allergic asthma, increased susceptibility to colds, and respiratory infections are associated with photographic developing. These effects can be caused by irritating and sensitizing gases and vapors emitted by photochemicals. Emissions from common photochemicals include sulfur dioxide, acetic acid vapors, and formaldehyde.
Many photographic processes have been adapted to printmaking uses. Included are photolithography, photoetching, and photo silk screen processes. These processes require precautions since the chemicals used are similar to those used in printmaking.
High intensity light from sources such as halide, xenon, or quartz bulbs are needed for these processes. Historically, carbon arc lamps were used; these also emit highly toxic gases and should be avoided.
Photoetching uses solvents to etch plastic. Some of these solvents, called glycol ethers, are highly toxic to male and female reproductive systems. Photolithography uses solvents and dichromate solutions. The dichromates cause allergies and cancer.
Photo silk screen processes include both direct and indirect emulsion methods. Direct emulsions usually use ammonium dichromate as the sensitizer. Indirect emulsions use presensitized films developed by concentrated hydrogen peroxide and cleaned of emulsion with bleach. Concentrated hydrogen peroxide and bleach can cause severe eye and skin damage on contact. When used to remove emulsions, bleach emits chlorine gas which requires ventilation.
Computer generation of graphics is certainly a safer method than traditional chemical processes. However, this method is not entirely free of hazards. For example, computers and their monitors emit radiation in the form of visible, infrared, and ultraviolet light and electromagnetic frequency radiation. Video display terminals are associated with eye strain. Keyboard and stylus use may lead to physical overuse injuries and stress.
Natural light contains a wide spectrum of visible, ultraviolet, and infrared rays. Artificial light contains a more limited array of light waves. It is well known that ultraviolet rays can damage the skin and eyes, and even cause skin cancer. Both sunlight and unshielded fluorescent lights have been implicated in causing cancer. Inadequate lighting, glare, and shadow-producing direct lighting can cause eye strain.
Computers and monitors emit low-level, pulsed, electromagnetic frequency (EMF) radiation. EMF radiation is emitted from all electrical appliances and was thought to be harmless for many years. Now some studies show an increased risk of developing cancer among children, workers, and animals who are exposed to EMF radiation. However, there still is no conclusive evidence that these effects are due to EMF radiation. To be on the safe side, pregnant Canadian government workers have been given the right to transfer from video display terminal jobs without loss of pay. This is a humane and reasonable strategy in the absence of definitive data on EMF radiation. Exposure can also be reduced by remaining out of the high-dose areas immediately adjacent to the back and sides of the computer. And many new computers produce less EMFradiation than older models.
Repetitive tasks such typing from the keyboard and using a mouse or stylus put artists at risk of developing special types of injuries called cumulative trauma disorders (CTDs).These usually affect tendons, bones, muscles, and nerves of the hands, wrists, arms, and shoulders.Common injuries include tendinitis and carpal tunnel syndrome. Ergonomics is the study of ways to prevent CTDs. Ergonomics is the science of making the best use of human capabilities by designing work environments using data from engineering, anatomical, physiological, and psychological principles. Today many tools, machines, and office and shop furniture have been redesigned with ergonomic principles in mind.
Windows should provide enough ventilation for small studios and home studios in which computer graphics are the sole method of work. Larger studios require ventilation systems. The American Society of Heating, Refrigerating, and Air-Conditioning Engineers estimates the amount of fresh air required for comfort and health at twenty cubic feet per minute per building occupant. Many office and commercial buildings do not provide this much fresh air. And no office building ventilation system is capable of providing proper ventilation for control of chemicals from traditional graphic arts processes. Should you suspect there is poor air quality in an office or commercial building, a ventilation engineer or industrial hygienist may be needed to identify the cause. This may involve a survey of the system, tests of temperature, humidity, carbon dioxide levels over time, and others. If the ventilation system is at fault, fixing it may involve rebalancing the system or modification of the existing equipment. Temporary relief from poor air quality can sometimes be accomplished with air purifying devices. But advertising claims for air purifiers often grossly overestimate their effectiveness. Before purchasing one, obtain professional advice from someone who is not selling the equipment. Occasionally, people will experience air quality problems when new computer equipment is installed. Computers outgas small amounts of plasticizers and solvents used in the plastic casing, wiring, and circuit boards when they are turned on and get warm. Most people do not even notice these chemicals, but others will have symptoms that will only resolve after months or years when the computer stops outgassing.
Whether traditional chemical processes or computers are used, graphic design studios are just another workplace as far as the laws are concerned. Employees in these studios, like any other industrial workers, are protected by the Occupational Safety and Health Administration (OSHA). OSHA requires that employers provide graphic art workers with work and a workplace that is “free of recognized hazards.” OSHA only has jurisdiction over employees. Some graphic studio owners try to avoid the OSHA rules and paperwork by giving their jobs to independent contractors. But if these people work under the employer’s direction, and especially if they work on the premises, it is likely the IRS will consider these people employees. Many an employer has found this out after a laid off or fired independent contractor has filed for unemployment benefits.
Should an employee become injured or ill on the job, workers’ compensation usually provides benefits for the employee. At the same time, workers’ compensation protects the employer from being sued for damages by the employee. There are only a few states in which employees can sue employers for workplace injuries under limited circumstances. Some employers also allow nonemployees to work in the studio. These might include students, interns, volunteers, or worker’s children. Should these nonemployees incur injuries or illnesses in the studio, they usually can sue the shop owner. While nonemployees are not regulated by OSHA, the liability of the employer can best be protected by extending to nonemployees the same rights OSHA accords to workers. This means that all the required protective equipment, training, and access to hazard information should be provided to all workers paid and unpaid.
The OSHA regulations apply to every phase of workplace safety such as walking surfaces, lighting, electrical equipment, air quality, fire safety, and much more. OSHA requires employers to provide a workplace free of “recognized hazards.” To determine what these hazards actually are, you need to consult the regulations. The OSHA rules are found in the Code of Federal Regulations (CFR) Section 29 from numbers 1900–1910. Information about obtaining these regulations can be obtained from your local OSHA office (see the blue pages of your telephone book). If hazardous chemicals and products are used in the graphic studio there are three rules that apply specifically to their use:
The fewer the number of chemical products used on the premises, the easier these rules are to follow. In fact, one of the greatest benefits of conversion to digital and computer-generated graphics is that they do not involve chemicals that apply to these rules.
The Hazard Communication Standard (29 CFR 1910.1200), or Right-to-Know law, requires that employers develop a program to inform and train all full- and part-time employees about the hazards on their jobs. Failure to comply can result in OSHA citations and fines. The following items are required:
Respirator use must comply with 29 CFR 1910.134 which requires employers to establish a respirator program. 29 CFR 1910.134(b) provisions (1) to (11) list the “Requirements for a minimal acceptable program.” These include:
In 1996 OSHA changed the rules for personal protective equipment (29 CFR 1910.132, 133, 135–138). OSHA now requires a written program, documented worker training, and regular review of the effectiveness of the program. These requirements are not as onerous as they sound. A short statement about why protective equipment is needed and a list of things the worker needs to know about the equipment takes care of the written materials. Then checking each point off as it is explained to a worker and having the worker sign and date a copy of the list should suffice for training about gloves, goggles, etc. These procedures also protect the liability of employers and supervisors.
There are scores of other OSHA regulations affecting employees in the workplace. However, self-employed workers who work alone do not come under OSHA’s jurisdiction. The fact that home workers can bid on jobs without factoring in the cost of worker training and OSHA compliance programs is likely to make them even more competitive in the graphic design business. Yet, home workers need safety training and precautions, too. Homes are often less than ideal workplaces. Space, lighting, ventilation, and other studio requirements must be provided at home. And unless great care is taken, the chemicals home workers use, such as those in spray adhesives, markers, paints, airbrush dyes, and the like, will put children and other family members at risk. Whether in a large graphic design studio or a home office, safety and health must be the graphic designers first priority.
For advice on safety or regulatory issues, contact Monona Rossol at Arts, Crafts
and Theater Safety, 181 Thompson St. # 23, New York, NY 10012-2586; (212) 777-0062;
www.caseweb.com/acts/.
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